﻿using UnityEngine;
using System.Collections;

public class TrackableInfo {

	private static TrackableInfo trackableInfo;

	public static TrackableInfo getInstance() {
		if (trackableInfo == null)
			trackableInfo = new TrackableInfo ();

		return trackableInfo;
	}

	public string Id {get; set;}
	public string PrefabPath { get; set; }
	public string Prefab {get; set;}

}
